With its next trick, high fantasy is trying to compete with League of Legends and Dota

It’s been quite a while since we’ve heard much about lofty dreams Star wars: eclipse. The studio revealed that project at the Game Awards back in 2021 and details have been lacking ever since. As it turns out, the developer of the Heavy rain and Detroit: Be human he was working on the second game this whole time. It’s one that sees high fantasy enter a whole new realm, as the studio makes its first multiplayer game.
Chronicles of Spellcasters it’s 3 vs 3 maybe in third person perspective Marvel Rivals. Each round lasts 25 minutes, with teams summoning minions, fighting to conquer territory and achieving victory by destroying the health of their opponents. So far, it’s a general freedom. But big dreams have a few tricks up their sleeve that prospects will help make happen Chronicles of Spellcasters stand out in the highly competitive live service market.
MOBA A Magic-based Moba with characters with unique abilities, personalities and back holes. Each of these fillings has the ability to fly at any time and for as long as possible. So you can freely take to the skies to get a bird’s eye view of the battlefield and help you make decisions about what to do next. You can take out enemies in the air too.
Chronicles of Spellcasters
(Quantic Dream)
Along with attacks, support spells and summoning armies with hundreds of creatures, players can use their magic to plunk down buildings and shore up their defenses while altering the environment. There are connections between characters, as you can engage enemies (including summoned creatures) with spells. For example, another mage, can add fire to the Tankier Teammer’s Hammer, so there are synergies to be found. “The thing we wanted to push was the concept of creativity,” game director Greg Diacou told reporters before the reveal.
Finally, you will be able to bring the Titans, the Titans that change the game in the battles. Each player can call one. Whenever a Titan appears, it’s a good hand position for the opposing team, because these are powerful creatures that can completely change the course of a cycle.
“It was important for us to create the feeling of the show,” said Diacou. “It’s as fun to watch as it is to play.”
Everything seems full of action, but there is something very powerful Chronicles of Spellcasters like that. Before you go into battle, you’ll choose your spells and summons, including your Titan – so this is a deckbuilder game. In terms of action, your team will have to decide when to press the map and try to expand your territory while capturing altars, altars, totems that will give you resources. Speaking of which, each spell has a limited number of uses, so resource management is a factor.
Chronicles of Spellcasters It is free-to-play, but there are no paid concerns here. In-game purchases will be cosmetic only. Expect the battle to be full of new characters. More updates are in the pipeline as well, including new mages, spells and creatures.
Seven years in the oven
Quantic Dream started doing it Chronicles of Spellcasters Seven years ago (so before it sold part of the company and eventually the whole shebang). Although the studio decided to keep making alartive-driven games with a narrative behind the scenes Detroit: Be humanWanted to try something new. The idea was to take the teamwork experience of effective storytelling into a different genre by creating a multiplayer game with a structured look.
“Multiple teams are fully committed to creating the next generation of great games, including the most unique, most immersive multiplayer experiences,” Value Fantasy founder David Cage wrote in a blog post Thursday. “This new title may surprise our fans as it is very different from what we have done so far. But taking risks, exploring seemingly impossible paths, has always been part of our DNA.”
In the world of Chronicles of SpellcastersThe Gods are no more and the Mages who know how to use the power called the Source will shape the future. Quantic Dream does not accept many details about the plot and characters of Chronicles of Spellcasters However – the reveal is focused on the gameplay. Perhaps in part because the studio depends on the social narrative process. Victories and defeats will contribute to “finding the Papistry of Fate, where the decisions of the year will change the gameplay, lore and map meta.”
We shouldn’t have to wait long to see how that all works out. Quantic Dream will run a closed beta of Chronicles of Spellcasters It’s due later this year, and the game is set to push cross-play support in 2026. Those attending TwptinCon San Diego this week can try out the MOBA there.