Entertainment

New Star Trek Release Is A Fix For Starfleet Academy Haters, Makes Trek’s Golden Age Even More Golden

Posted by Joshua Tyler | Published

At a time when Star Trek has become a television disaster with embarrassing, franchise-destroying productions like Starfleet Academy again Star Trek: Discoveryyou wouldn’t expect to find new Star Trek video games. But somehow, that is exactly what is happening. Star Trek: Voyager – Across The Unknown has just been released in many major theaters, and it’s everything fans have been waiting for.

As Trekkies enjoy Star Trek: Voyagerit is also often seen as a missed opportunity. A show about a ship that strays far from home is a great opportunity to tell a story that focuses on survival. Star Trek: Voyager it had the kind of foundation that could do it Battlestar Galactica-An engaging level, as each week the ship struggles getting food and energy while dealing with a malfunctioning ship and other problems inherent in being lost, with no place to refuel.

Beyond the Unknown Develops a Television Show

Unfortunately, with a few unique episodes like “The Year of Hell,” Voyager it largely ignores its premise and acts like any other Star Trek show. Stories about the facts of being trapped were rare, and such problems were easily resolved with a wave of the hand.

Star Trek: Voyager – Across The Unknown corrects that error with a game that allows you to play through Voyager’s journey back to Earth, but from a survival point of view where you are in charge of sorting through the difficult plot, all the things the series has hidden, all the details of how to keep the ship flying if you are lost and there is no one to help you.

Change Voyager’s End With Your Choices

The game is structured as a space-faring version of the classic base building sim Fallout Shelter. Instead of building and maintaining a bunker, you repair and maintain the USS Voyager as Captain Janeway tries to get her crew home.

Along the way, he helps Janeway make critical decisions, with the ability to make decisions that are completely different from the ones she makes in the show. My USS Voyager, for example, currently has a Kazon tactical officer. And I could have kept Tuvix as part of my team instead of splitting him up and sending him back to Tuvok and Neelix, but screw that guy, I never liked him.

Better Ship Battles Than Any Modern Starship Show

The graphics of the game are well done. The map screen is great, with the ability to seamlessly zoom in on ships and zoom out to view the sector. Cut scenes are rare but well done when they appear. Battles are wonderfully rendered, though don’t expect to shoot them too much. Beyond the Unknown is an RPG, meaning that your role in both combat and ranged is to make decisions.

The map screen reverses the image
The map screen is zoomed

In space battles, you get to see those options come into play, with ships orbiting, firing torpedoes, and maneuvering. In Away Missions, the results of your choices are reported using text prompts that tell you the result of what each member of your crew did.

Several Star Trek: Voyager the actors voiced their voices in the play. You’ll hear a lot especially from Tim Russ as Tuvok. Mostly, though, the game is about reading text and managing Voyager from a static side view screen where you build, repair, and can zoom in and out of rooms.

The side screen where you manage Voyager.

That side view screen is amazing, though. Reversed, just MSD for Voyager. However, if you zoom in, you can see inside each room to watch team members work, move around, and sit. It’s a detail they didn’t have to include; it doesn’t affect the gameplay, but it adds to the game’s immersion and allows you to feel like you’re actually there, peering inside the ship as you decide whether to spend your resources on warp core upgrades or aero shuttle repairs.

Star Trek Sings When Released From Alex Kurtzman’s Clutches

Beyond the Unknown it works seamlessly and breathes new life into the seven seasons Voyager you have seen. It’s better, narratively, than anything Star Trek has produced since its cancellation Star Trek: The Enterprise and it’s exactly what Trekkies need, right now, in Trek’s darkest period.

There’s a reason it’s cool, and it’s probably because current Star Trek boss Alex Kurtzman had nothing to do with it. Instead, the game was developed by German studio gameXcite and published by Daedalic Entertainment. They licensed the IP to Paramount and went about their business.

It’s further proof that the problem with modern Star Trek isn’t Star Trek itself, but the people who run it. Once freed from its chains, Star Trek returns to its original form.

The Road to a Brighter Future for Star Trek

If this works, and I hope it does, they’ve created a perfect model for other Star Trek shows. Imagine playing through Deep Space Nine’s Dominion War arc, you have the power to change the fate of the entire Alpha Quadrant, if you decide to make choices different from those made by Benjamin Sisko.

There is unlimited potential in that Star Trek: Voyager – Across The Unknown what you’ve done here, but even if it’s just one, be thankful that it’s there. The game is a rare light in the dark years of Star Trek.

TOTALLY UNKNOWN UPDATE THE RESULT


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